Difference between revisions of "Paladin"

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(Created page with "150px '''The Paladin''' is one of the 14 player classes. '''The Paladin''' can deal damage at close range, wear heavy armor, and heal himself and his al...")
 
 
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[[File:Paladin.png|150px]]
 
[[File:Paladin.png|150px]]
  
'''The Paladin''' is one of the 14 player classes.
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'''The Paladin''' was the third sword/heavy armor based class introduced. He was originally meant to be a combination of the [[Warrior]] and [[Priest]], using a sword, tome, and heavy armor.  
  
'''The Paladin''' can deal damage at close range, wear heavy armor, and heal himself and his allies.
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However, the tome was eventually replaced with the seal and was stuck since then.
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To this day, the Paladin is one of the 3 healing classes, along with the original Priest and the [[Necromancer]].
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A combination of the [[Knight]] and Warrior’s abilities, The Paladin has access to his seal, which is a ability that is both defensive and offensive, The Paladin is one of the most useful classes in groups and teamwork, and plays a particularly big role in group healing and boosting. The Paladin can deal damage at close range, wear heavy armor, and heal himself and his allies.
  
 
= Stats =
 
= Stats =
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Latest revision as of 20:26, 22 December 2017

Paladin.png

The Paladin was the third sword/heavy armor based class introduced. He was originally meant to be a combination of the Warrior and Priest, using a sword, tome, and heavy armor.

However, the tome was eventually replaced with the seal and was stuck since then.

To this day, the Paladin is one of the 3 healing classes, along with the original Priest and the Necromancer.

A combination of the Knight and Warrior’s abilities, The Paladin has access to his seal, which is a ability that is both defensive and offensive, The Paladin is one of the most useful classes in groups and teamwork, and plays a particularly big role in group healing and boosting. The Paladin can deal damage at close range, wear heavy armor, and heal himself and his allies.

Stats[edit]

Initial Stats Gain Per Level Average at level 20 Base Stat Cap
Hit Points 200 20 to 30 675 770
Magic Points 100 2 to 8 195 252
Attack 12 1 to 2 40 50
Defense 0 0 0 30
Speed 12 0 to 2 31 55
Dexterity 10 0 to 2 29 45
Vitality 10 0 to 1 19 40
Wisdom 10 1 to 2 38 75