Paladin

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Paladin.png

The Paladin was the third sword/heavy armor based class introduced. He was originally meant to be a combination of the Warrior and Priest, using a sword, tome, and heavy armor.

However, the tome was eventually replaced with the seal and was stuck since then.

To this day, the Paladin is one of the 3 healing classes, along with the original Priest and the Necromancer.

A combination of the Knight and Warrior’s abilities, The Paladin has access to his seal, which is a ability that is both defensive and offensive, The Paladin is one of the most useful classes in groups and teamwork, and plays a particularly big role in group healing and boosting. The Paladin can deal damage at close range, wear heavy armor, and heal himself and his allies.

Stats[edit]

Initial Stats Gain Per Level Average at level 20 Base Stat Cap
Hit Points 200 20 to 30 675 770
Magic Points 100 2 to 8 195 252
Attack 12 1 to 2 40 50
Defense 0 0 0 30
Speed 12 0 to 2 31 55
Dexterity 10 0 to 2 29 45
Vitality 10 0 to 1 19 40
Wisdom 10 1 to 2 38 75