Paladin
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The Paladin was the third sword/heavy armor based class introduced. He was originally meant to be a combination of the Warrior and Priest, using a sword, tome, and heavy armor.
However, the tome was eventually replaced with the seal and was stuck since then.
To this day, the Paladin is one of the 3 healing classes, along with the original Priest and the Necromancer.
A combination of the Knight and Warrior’s abilities, The Paladin has access to his seal, which is a ability that is both defensive and offensive, The Paladin is one of the most useful classes in groups and teamwork, and plays a particularly big role in group healing and boosting. The Paladin can deal damage at close range, wear heavy armor, and heal himself and his allies.
Stats[edit]
Initial Stats | Gain Per Level | Average at level 20 | Base Stat Cap | |
---|---|---|---|---|
Hit Points | 200 | 20 to 30 | 675 | 770 |
Magic Points | 100 | 2 to 8 | 195 | 252 |
Attack | 12 | 1 to 2 | 40 | 50 |
Defense | 0 | 0 | 0 | 30 |
Speed | 12 | 0 to 2 | 31 | 55 |
Dexterity | 10 | 0 to 2 | 29 | 45 |
Vitality | 10 | 0 to 1 | 19 | 40 |
Wisdom | 10 | 1 to 2 | 38 | 75 |