* Gives you silver variant if you get S or SS on play
===Fade In (FI)===
[[File:Osu_FI.png|thumb|left]]
Score Multiplier: 1.00x (osu!mania only; unranked)
* Causes notes to fade in as they come to judgement bar
* Unranked play
===Relax (RL)===
[[File:Osu_RL.png|thumb|left]]
Score Multiplier: 0.00x (osu!standard, osu!taiko, osu!catch; unranked)
* You do not need to click
* Accuracy still matters
===Autopilot (AP)===
[[File:Osu_AP.png|thumb|left]]
Score Multiplier: 0.00x (osu!standard only; unranked)
* You do not need to aim
* Click to the beat
===Spun Out (SO)===
[[File:Osu_SO.png|thumb|left]]
Score Multiplier: 0.90x (osu!standard only)
* Spinners are automatically coompleted
* 286 spins per minute
===Auto (AT)===
[[File:Osu_AT.png|thumb|left]]
Score Multiplier: 1.00x (unranked)
* Beatmap is completed for you
* Most are perfect unless messed up by slider
===Cinema (CM)===
[[File:Osu_CM.png|thumb|left]]
Score Multiplier: 1.00x (unranked)
* Shows background and storyboard
* No game elements
===Co-Op===
[[File:Osu_COOP.png|thumb|left]]
Score Multiplier: 0.70x ~ 1.00x (osu!mania only; unranked)
* Double amount of keys
* Play with another player
===Random (RD)===
[[File:Osu_RD.png|thumb|left]]
Score Multiplier: 1.00x (osu!mania only; unranked)
* Notes shuffled around
* Does not affect timeline
===ScoreV2===
[[File:Osu_SV2.png|thumb|left]]
Score Multiplier: 1.00x (unranked)
* Future scoring system
*Scales all elements to hard limit of 1,000,000
===Target Practice (TP)===
[[File:Osu_TP.png|thumb|left]]
Score Multiplier: 1.00x (unranked, osu!standard only)
* Elements are changed to targets
* Fail if a target is missed
== Game Modes ==
== Multiplayer ==