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Every few minutes within the game, the playable area shrinks in circular fashion. Any players caught outside of the circle take damage incrementally and eventually will be eliminated if they do not re-enter the playable part of the map. These outside walls are seen in-game as shimmering blue wall. The reason for the closing-in of the map is for more player encounters to ensure camping is difficult and to reduce the time each match takes. Loot drops are also part of the game. At random, a plane will fly across the map and drop a loot box at a random place(s) in the map which generally contains very rare items. Once the lot box has appear it emits a large red smoke to attract players and cause confrontations. Generally a match lasts around 30 minutes generally they can fall shorter but very rarely longer. After every match an in-game currency is earned for statistics such as dealt-damage, player kills, survival time, and things of that nature. The in-game currency earned is used to buy cosmetic gear for customization but that have no real in-game use.
 
Every few minutes within the game, the playable area shrinks in circular fashion. Any players caught outside of the circle take damage incrementally and eventually will be eliminated if they do not re-enter the playable part of the map. These outside walls are seen in-game as shimmering blue wall. The reason for the closing-in of the map is for more player encounters to ensure camping is difficult and to reduce the time each match takes. Loot drops are also part of the game. At random, a plane will fly across the map and drop a loot box at a random place(s) in the map which generally contains very rare items. Once the lot box has appear it emits a large red smoke to attract players and cause confrontations. Generally a match lasts around 30 minutes generally they can fall shorter but very rarely longer. After every match an in-game currency is earned for statistics such as dealt-damage, player kills, survival time, and things of that nature. The in-game currency earned is used to buy cosmetic gear for customization but that have no real in-game use.
 
== Development ==
 
The lead developer for PlayerUnknown's Battlegrounds is Bredan "PlayerUnknown" Greene. His popularity in game development was noticed after he modded a very popular Arma 2 mod Dayz. He named the mod Dayz: Battle Royale. The development for Greene's game came from his attempts on many games: H1Z1, Arma 2, Dayz, and finally standalone as PlayerUnknown's Battleground.
 
 
== Equipment List ==
 
'''Default Equipment''' are a type of equipment in Battlegrounds. These items are Default Equipment which means you can't get rid of them in your Steam Inventory.
 
*Combat Pants (Brown/Khaki)
 
*Hi-top Trainers
 
*Parachute (Parachute is not a tangible items, it cannot be traded nor sold.)
 
*T-Shirt (Grey/White)
 
*Utility Belt
 
 
----
 
 
'''Backpacks''' are a type of item used by players to store other items. They have a specific carrying capacity and they all weigh 400.
 
{| class="wikitable sortable"
 
!Item
 
!Level
 
!Capacity
 
|-
 
|'''Backpack'''
 
|1
 
|150
 
|-
 
|'''Backpack'''
 
|2
 
|200
 
|-
 
|'''Backpack'''
 
|3
 
|250
 
|-
 
|}
 
 
----
 
 
'''Headgear''' are items used to reduce damage. These items have specific durability and weight.
 
{| class="wikitable sortable"
 
!Item
 
!Level
 
!Damage Reduction
 
!Durability
 
|-
 
|'''Motorcycle Helmet'''
 
|1
 
|30%
 
|80
 
|-
 
|'''Military Helemet'''
 
|2
 
|40%
 
|150
 
|-
 
|'''Spetsnaz Helmet
 
|3
 
|55%
 
|230
 
|-
 
|}
 
 
----
 
 
'''Armored Vests''' go along with headgear in reducing damage.
 
{| class="wikitable sortable"
 
!Item
 
!Level
 
!Damage Reduction
 
!Durability
 
|-
 
|'''Police Vest'''
 
|1
 
|30%
 
|200
 
|-
 
|'''Police Vest'''
 
|2
 
|40%
 
|220
 
|-
 
|'''Military Vest
 
|3
 
|55%
 
|250
 
|-
 
|}
 
 
----
 
 
'''Unique Items''' this is a list of the unique equipment items.
 
*Ghillie Suit (does nothing except helps the player hide)
 
*Utility Belt (adds +50 carrying capacity)
 
 
== Vehicles ==
 
'''Vehicles''' in PlayerUnknown's Battlegrounds are the primary means of transportation throughout the map which is very important for collecting resources and taking map advantage.
 
{| class="wikitable sortable"
 
!Vehicle
 
!Occupants
 
!Top Speed
 
!Type
 
|-
 
|'''Buggy'''
 
|2
 
|100 Km/H
 
|Land
 
|-
 
|'''UAZ (Open Top)'''
 
|4
 
|90 Km/H
 
|Land
 
|-
 
|'''UAZ (Closed Top)'''
 
|4
 
|90 Km/H
 
|Land
 
|-
 
|'''Motorcycle (w/ sidecar)'''
 
|3
 
|130 Km/H
 
|Land
 
|-
 
|'''Motorcycle'''
 
|2
 
|130 Km/H
 
|Land
 
|-
 
|'''Dacia 1300'''
 
|4
 
|110 Km/H
 
|Land
 
|-
 
|'''Van'''
 
|6
 
| - Km/H
 
|Land
 
|-
 
|'''Pickup'''
 
|4
 
| - Km/H
 
|Land
 
|-
 
|'''PG-117'''
 
|5
 
|90 Km/H
 
|Water
 
|-
 
|'''Aquarail‎‎'''
 
|2
 
| - Km/H
 
|Water
 
|-
 
|}
 
===Vehicle Information===
 
* Attempting to exit a moving vehicle can result in player damage and even instant death if the vehicle is moving fast enough.
 
* All drivable vehicles except motorcycles have poppable tires. Vehicle tires can be popped in order to prevent other players from using the vehicle.
 
* Vehicles have a certain amount of health, if they become too damaged they are able to explode which can can the driver/passengers.
 
* When shooting out of a vehicle as a passenger it is possible to kill/down other players that are in the same vehicle.
 
* Be aware that other players, even enemy players, may enter a vehicle that you are driving.
 
 
==Weapons==
 
{| class="wikitable sortable"
 
!Item
 
!Type
 
!Ammo
 
!Magazine
 
!Damage
 
!Range
 
!Stability
 
!Fire-rate
 
|-
 
|'''AKM'''
 
|Assault Rifle
 
|7.62
 
|30
 
|42
 
|100
 
|34
 
|100
 
|-
 
|'''M16A4'''
 
|Assault Rifle
 
|5.56
 
|30
 
|37
 
|62
 
|28
 
|81
 
|-
 
|'''M416'''
 
|Assault Rifle
 
|5.56
 
|30
 
|37
 
|107
 
|102
 
|177
 
|-
 
|'''Scar-L'''
 
|Assault Rifle
 
|5.56
 
|30
 
|37
 
|55
 
|31
 
|71
 
|-
 
|'''M249'''
 
|Light Machine Gun
 
|5.uu
 
|100
 
|40
 
|71
 
|100
 
|71
 
|-
 
|'''Vector'''
 
|Submachine gun
 
|.45
 
|13
 
|31
 
|50
 
|31
 
|62
 
|-
 
|'''Micro Uzi'''
 
|Submachine Gun
 
|9mm
 
|25
 
|21
 
|22
 
|31
 
|70
 
|-
 
|'''Tommy Gun'''
 
|Submachine Gun
 
|.45
 
|31
 
|35
 
|46
 
|31
 
|100
 
|-
 
|'''UMP9'''
 
|Submachine Gun
 
|9mm
 
|30
 
|30
 
|30
 
|31
 
|62
 
|-
 
|'''AWM'''
 
|Sniper Rifle
 
|.300
 
|5
 
|102
 
|100-1000
 
|78
 
|12
 
|-
 
|'''Kar98'''
 
|Sniper Rifle
 
|7.62
 
|5
 
|72
 
|100-600
 
|100
 
|10
 
|-
 
|'''SKS'''
 
|Sniper Rifle
 
|7.62
 
|10
 
|55
 
|100-600
 
|45
 
|32
 
|-
 
|'''Mini 14'''
 
|Sniper Rifle
 
|5.56
 
|20
 
|44
 
|100-600
 
|55
 
|46
 
|-
 
|'''M24'''
 
|Sniper Rifle
 
|7.62
 
|5
 
|82
 
|100-800
 
|63
 
|12
 
|-
 
|'''Vss'''
 
|Sniper Rifle
 
|9mm
 
|10
 
|35
 
|100-150
 
|34
 
|42
 
|-
 
|'''M4-14'''
 
|Sniper Rifle
 
|7.62
 
|10
 
|60
 
|100-800
 
|63
 
|53
 
|-
 
|''''Win-94''''
 
|Sniper Rifle
 
|.45 ACP
 
|8
 
|42
 
|100-300
 
|29
 
|28
 
|-
 
|}
 
 
to be continued
 
 
== Supply Drops ==hvhvvvvvvvvvvvvv
 
 
feseeeeegvhdtfhtfhh
 
  
 
== Upcoming Updates ==
 
== Upcoming Updates ==
 
+
* Development
 +
* Equipment
 
* Hacks
 
* Hacks
 
* Professional Competition
 
* Professional Competition

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