Editing Player Unknown's Battlegrounds (PUBG) Hacks & Cheats

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Every match starts with players parachuting from a plane onto a map area approximately 8 by 8 kilometers in size. The plane's flight path across the map changes with each round, requiring players to quickly decide the best time to eject and parachute to the ground deciding where to land. Players start with no-gear aside from cosmetic gear that is purchasable from in-game currency, but this is purely for aesthetic use only. Upon landing, players can search buildings and other sites to find weapons, vehicles, armor, clothing, and other equipment. Equipment locations change with every round, although typically the riskier the location the better loot haul is provided. Once a player is eliminated their items are dropped and are able to be picked up by nearby players. The game can be played in either first-person or third-person perspective, each has a unique set of advantages and disadvantages. Many players have different strategies which is one of the aspects that makes the game interesting, every player can choose to play differently.
 
Every match starts with players parachuting from a plane onto a map area approximately 8 by 8 kilometers in size. The plane's flight path across the map changes with each round, requiring players to quickly decide the best time to eject and parachute to the ground deciding where to land. Players start with no-gear aside from cosmetic gear that is purchasable from in-game currency, but this is purely for aesthetic use only. Upon landing, players can search buildings and other sites to find weapons, vehicles, armor, clothing, and other equipment. Equipment locations change with every round, although typically the riskier the location the better loot haul is provided. Once a player is eliminated their items are dropped and are able to be picked up by nearby players. The game can be played in either first-person or third-person perspective, each has a unique set of advantages and disadvantages. Many players have different strategies which is one of the aspects that makes the game interesting, every player can choose to play differently.
  
Every few minutes within the game, the playable area shrinks in circular fashion. Any players caught outside of the circle take damage incrementally and eventually will be eliminated if they do not re-enter the playable part of the map. These outside walls are seen in-game as shimmering blue wall. The reason for the closing-in of the map is for more player encounters to ensure camping is difficult and to reduce the time each match takes. Loot drops are also part of the game. At random, a plane will fly across the map and drop a loot box at a random place(s) in the map which generally contains very rare items. Once the lot box has appear it emits a large red smoke to attract players and cause confrontations. Generally a match lasts around 30 minutes generally they can fall shorter but very rarely longer. After every match an in-game currency is earned for statistics such as dealt-damage, player kills, survival time, and things of that nature. The in-game currency earned is used to buy cosmetic gear for customization but that have no real in-game use.
 
  
 
== Development ==
 
== Development ==

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