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In addition to the in-game leaders of these clans, there are also player leaders who are elected on the BattleOn Forums. These players ensure activity and stability for their respective clans and also play larger parts during clan-based game releases. The clans within Adventure Quest are very empty at the current state of the game since it is indeed such an old game. Back in the time of the game thriving these clans were filled with lots of active players who enjoyed playing Adventure Quest. | In addition to the in-game leaders of these clans, there are also player leaders who are elected on the BattleOn Forums. These players ensure activity and stability for their respective clans and also play larger parts during clan-based game releases. The clans within Adventure Quest are very empty at the current state of the game since it is indeed such an old game. Back in the time of the game thriving these clans were filled with lots of active players who enjoyed playing Adventure Quest. | ||
− | + | == Combat Mechanics == | |
The combat mechanics of Adventure Quest starts through random encounters and quests, which can be found throughout the game. The game has a turn-based fighting system where in the player's turn they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle. Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are trainable stats within Adventure Quest such as: Strength, Dexterity, Intellect, Endurance, Charisma, and Luck. Each stat has its own advantages upon leveling up each stat. | The combat mechanics of Adventure Quest starts through random encounters and quests, which can be found throughout the game. The game has a turn-based fighting system where in the player's turn they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle. Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are trainable stats within Adventure Quest such as: Strength, Dexterity, Intellect, Endurance, Charisma, and Luck. Each stat has its own advantages upon leveling up each stat. | ||
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