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Like most other RPGs, AdventureQuest has special releases or events as well as a limited time shop based on real-life holidays. Holidays include: Snugglefest (Valentine's Day), the Blarney War (St. Patrick's Day), April Fools, Mogloween (Halloween), and Frostval (Christmas). Adventure Quest also includes anniversary events such as The Dragon of Time, Curse of the Phantom Pixel, and Rise of the Shadow Council. These events are limited to each season/time and are only available within certain time frames. | Like most other RPGs, AdventureQuest has special releases or events as well as a limited time shop based on real-life holidays. Holidays include: Snugglefest (Valentine's Day), the Blarney War (St. Patrick's Day), April Fools, Mogloween (Halloween), and Frostval (Christmas). Adventure Quest also includes anniversary events such as The Dragon of Time, Curse of the Phantom Pixel, and Rise of the Shadow Council. These events are limited to each season/time and are only available within certain time frames. | ||
− | + | == Combat Mechanics == | |
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The combat mechanics of Adventure Quest starts through random encounters and quests, which can be found throughout the game. The game has a turn-based fighting system where in the player's turn they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle. Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are trainable stats within Adventure Quest such as: Strength, Dexterity, Intellect, Endurance, Charisma, and Luck. Each stat has its own advantages upon leveling up each stat. | The combat mechanics of Adventure Quest starts through random encounters and quests, which can be found throughout the game. The game has a turn-based fighting system where in the player's turn they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle. Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are trainable stats within Adventure Quest such as: Strength, Dexterity, Intellect, Endurance, Charisma, and Luck. Each stat has its own advantages upon leveling up each stat. | ||
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