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Adventure Quest is traditional to the older RPG type games like Final Fantasy and games like it. It is a turn-based RPG with the objective of killing monsters and bosses to collect experience points, gold, and Z-coins and secondary currency that can also be purchased with real money. Players level up as the defeat more and more monsters and are able to purchase different equipment, and the higher the level the better the equipment. | Adventure Quest is traditional to the older RPG type games like Final Fantasy and games like it. It is a turn-based RPG with the objective of killing monsters and bosses to collect experience points, gold, and Z-coins and secondary currency that can also be purchased with real money. Players level up as the defeat more and more monsters and are able to purchase different equipment, and the higher the level the better the equipment. | ||
− | + | == Combat Mechanics == | |
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The combat mechanics of Adventure Quest starts through random encounters and quests, which can be found throughout the game. The game has a turn-based fighting system where in the player's turn they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle. Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are trainable stats within Adventure Quest such as: Strength, Dexterity, Intellect, Endurance, Charisma, and Luck. Each stat has its own advantages upon leveling up each stat. | The combat mechanics of Adventure Quest starts through random encounters and quests, which can be found throughout the game. The game has a turn-based fighting system where in the player's turn they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle. Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are trainable stats within Adventure Quest such as: Strength, Dexterity, Intellect, Endurance, Charisma, and Luck. Each stat has its own advantages upon leveling up each stat. | ||
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