Osu! Hacks & Cheats Wiki

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osu! MPGH Forum

About

osu! is a free-to-win online rhythm game, Originally released for Windows in 2007, the game has also been ported to macOS, iOS, Android, and Windows Phone. osu! gameplay is based on a variety of popular commercial rhythm games. While keeping some authentic elements, osu! adds huge customisation via skins/beatmaps/storyboarding, online rankings, multiplayer and boasts a community with over 500,000 active users! Play the way you want to play, with your own music, and share your creations with others. osu! is written in C# on the .NET Framework and the community includes over 11.09 million registered users and 7.16 billion ranked plays.

Gameplay

The player chooses a song and a difficulty from a list of downloaded "beatmaps". As the song plays, the player must click (or use the alternative keys Z and X, which are changeable in the options) on different hit-elements (hit circles, sliders, and spinners) in time with the rhythm of the song in order to earn points. The use of a graphics tablet in combination with a keyboard is common in osu! among more serious players, although most players do use a mouse.

Difficulties

There are five default difficulties which are defined through the game as Easy, Normal, Hard, Insane, and Expert (commonly known as Another or Extra). Beyond this, "Marathon" difficulty is reserved for beatmaps which are longer than 5 minutes. "TAG" difficulties are another popular variation to the standard difficulties, intended to be played by multiple people taking turns at set intervals in the beatmap. Content creators may choose to name their difficulties to anything outside of the standard naming conventions, as long as their names imply their appropriate difficulties.

Objective

The main objective of osu! is to hit, complete, and clear enough hit circles, sliders, and spinners to keep the health bar, which drains at a steady rate throughout the game, above 0 until the beatmap is over. More experienced players will often strive for a more specific and difficult goal, like improving their high score or grade on a particular beatmap, usually by attempting to time their hits better and avoid as many misses as possible to increase combo multipliers, often with mods applied as well.

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A hit circle as it appears in the osu! editor.

Elements

The elements of osu! are hit circles, sliders, and spinners.

Hit circles, also known as notes, are a common object on nearly every beatmap. When a hit circle appears, a ring, called the approach circle, will appear around it and begin to shrink. In order to score points from a hit circle, players must place their cursor over the circle and click the hit button as the approach circle touches the edge of the hit circle.

Sliders appear as two hit circles with a solid path, called a slider track, between them. As with hit circles, an approach circle appears at the beginning of a slider track, which must be clicked when the approach circle touches its edge. Unlike hit circles, however, after the start of a slider has been hit, a ball, called the slider ball, will begin to roll along the slider track, and players must continue to hold down the hit button and keep their cursor hovered over or near the slider ball until it has reached the end of the slider. Sometimes a slider end will have an arrow, called the reverse arrow, which means the player will be required to follow the slider ball back to its starting point.

A spinner is a large circle that takes up most of the play field when it appears. A ring like the approach circle of hit circles and sliders will also appear and begin to close on the spinner's center. Players must hold down the hit button and spin their cursor around the center of the spinner. As players continue to spin, the spinner gauge at either side of the screen begins to fill, and once it has been filled, the player will be notified that the spinner has been cleared. Continued spins after this and until the ring reaches the spinner's center will award bonus points.

Mods

Game Modes

Multiplayer