Mystic

Report Ad
From MPGH Wiki
Jump to navigation Jump to search

Mystic.png

The Mystic appeared in Build 111 as the third Robe/Staff using class. Like the Wizard and Necromancer, the Mystic is a low-defense ranged damage dealer.

However, the Mystic was the first class whose ability, the orb, was solely based on crowd-control, offering no damage or healing.

The Orb places all monsters caught within its radius into Stasis, rendering them grey, immovable, and invulnerable for the duration.

Bosses were given immunity to stasis in build 112 as a response to Mystic grief attacks during Event Gods and Oryx.

The Mystic is a fun class for the player that likes a unique element of strategy in their gameplay.

To unlock the Mystic you must reach level 20 with the Huntress and the Necromancer.

Stats[edit]

Initial Stats Gain Per Level Average at level 20 Base Stat Cap
Hit Points 100 20 to 30 575 670
Magic Points 100 5 to 15 290 385
Attack 10 1 to 2 38 60
Defense 0 0 0 25
Speed 12 0 to 2 31 60
Dexterity 10 0 to 2 29 55
Vitality 15 0 to 1 24 40
Wisdom 15 1 to 2 43 75