The Mystic appeared in Build 111 as the third Robe/Staff using class. Like the Wizard and Necromancer, the Mystic is a low-defense ranged damage dealer.
However, the Mystic was the first class whose ability, the orb, was solely based on crowd-control, offering no damage or healing.
The Orb places all monsters caught within its radius into Stasis, rendering them grey, immovable, and invulnerable for the duration.
Bosses were given immunity to stasis in build 112 as a response to Mystic grief attacks during Event Gods and Oryx.
The Mystic is a fun class for the player that likes a unique element of strategy in their gameplay.
|Initial Stats||Gain Per Level||Average at level 20||Base Stat Cap|
|Hit Points||100||20 to 30||575||670|
|Magic Points||100||5 to 15||290||385|
|Attack||10||1 to 2||38||60|
|Speed||12||0 to 2||31||60|
|Dexterity||10||0 to 2||29||55|
|Vitality||15||0 to 1||24||40|
|Wisdom||15||1 to 2||43||75|