RotMGUpdates

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Live Updates

We are aware of the lag spikes/DCs and are working on it.


  • Major Update: March 10th, Closed Beta Released.
    • Bug fixes
      • Shot handler bug has been fixed.
  • March 11th
    • Bug Fixes
      • The command /gimme2 has been removed.
      • Drop chance for Wand of the Bulwark has been fixed (previously 100%).
      • The /glands command will no longer function for normal members after the closed beta.
        • The command will instead be added to all donation ranks Platinum and above.
      • The fame exploit within Sprite World has been fixed.
        • Certain enemies and objects no longer give XP within Sprite World.
      • The logout bug when using the redirect "mpgh.wiki/rotmg" has been fixed.
      • Amulet of Resurrection has been reverted to it's original state (Previously Amulet of Dispersion, didn't resurrect).
  • March 12th
    • Bug Fixes
      • Enemy, ability, and player shot handlers have been improved.
  • March 18th
  • Updates will now occur on a weekly schedule to make it easier for development, as well as make it less intensive on the players.
    • Nexus has been completely redone.
    • All 3 donator zones and most of the donator rank benefits have been added.
    • Massive legend tokens have been added and their caches have been added to every applicable drop table.
    • A miniature ML Tokens shop is open in the nexus featuring some potential items.
    • Dungeons have been tested and bug fixed, all dungeons currently available are fully functional.
    • There's a sand castle on the beach, and it's owner isn't very happy with intruders.
    • Prices of nexus items and character bonuses have been finalized.
    • Drop rates have been balanced for UT items to compensate for the new extremely rare unique items available from almost every prod boss.

Planned Content

  • Major Update: March 17th, planned open beta release.
  • Major Update: March 31st, planned opening day release.
  • Major Update: Complete item overhaul and balancing updates.
    • All equippable items will be rebalanced in line with all new items.
    • All class stat scaling will be rebalanced.
  • Major Update: Complete dungeon drop chance revamp with new UTs/Vanity items in almost every base dungeon.
  • Major Update: Skin overhaul, pricing updates, donation and limited skin additions.
  • Major Update: Fixing/adding all chosen prod dungeons.
    • Some dungeons may be removed, and their items added into other drop tables.
  • Standard Updates
    • Fully Functional daily rewards with progressive reward types.
    • Fully functional donation ranks and commands.
      • Fully functional donation rewards and mystery boxes.
      • Fully functional donation zones with discounted items and special items for purchase.
    • Special item enchantments and stats, along with new sets that give increased bonuses when fully worn.
      • Some enchantments include Vampyrism, Damage Reflection, Healing/Buff Auras, Negative/Offensive Auras, Elemental Affinities, Type-based effects, and more.
    • The /gear [character] command, which will allow you get a medium tier set of your choice daily. Skip the initial grind.
    • Completion of various Dungeons of varying difficulty.
      • A factory themed, high tier dungeon.
      • A magic themed, end game dungeon.
      • A shark themed, high tier dungeon.
      • A goblin themed, low tier dungeon.
      • A dwarf themed, medium tier dungeon.
      • An ice themed, high tier dungeon.
      • A swamp themed, medium tier dungeon.
    • Adding a way for user suggestions to be made directly to development.
    • Adding a section to the wiki for items and content native to the server.
    • Planning Event #1.
    • Finish Beta Reward table and add ML tokens to drop tables.
    • Adding in certain usable items like Extra Character Slots and Extra Vaults.
    • Billy Herrington themed skin/items and Van Darkholm themed dungeon.
    • Making UT items tradeable.
    • Oryx's Castle will be removed, and instead merged with the Wine Cellar along with the Stone Guardians.
      • Stone Guardian set items.
    • Elder dungeons will be removed, the UT items will be worked into other dungeons and the Gold Gods will be reworked into unique demi-bosses with their own drops.
    • Balance potion drop rates in a way so that dungeons are more about loot than maxing.
      • Life, Mana, Dex, Vit, and Wis potions will be added to the realm in some way, whether through gods or event bosses.
    • Adding in new tiered items of all varieties.
      • Tier 13, 14 weapons.
      • Tier 14, 15 armors.
      • Tier 7 abilities and rings.
    • Known Bugs
      • Using the "buy multiple items" function does not work.
      • Several usable items do not work including but not limited to loot affecting potions, certain keys, and xp affecting potions.
      • Multiple backpacks can be used, even though only 1 can be available at any time.
      • An enemy in cemetery is causing a massive amount of lag, currently unknown.
      • Perma-paralyze in Shatters (possibly related to Tome of Purification?).
      • Apple of Extreme Maxening does not give a backpack.
      • Abyss map has better than intended vision (room are easier to see).
      • Some midlands mobs do not behave as intended.
        • Metal golems have no behavior.
        • Horned drakes follow their babies instead of vice versa, and are also not as aggressive as intended.
      • Snake pit snakes do not drop snake oil.
      • Snake pit mini snakes do not continually respawn.
      • Stheno does not spawn her pets.
      • Limon activates the moment you enter the dungeon.
      • Great coil snake does not move.
      • Oryx spawns in buyable items while fighting.
      • Monstrosity Scarabs do MUCH more damage than intended.