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RotMGUpdates

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*'''Major Update''': March 18th, Open Beta Released
**'''Updates will now occur on a weekly schedule to make it easier for development, as well as make it less intensive on the players.
**The server will now be playable on a stand alone client, which greatly reduces lag and frame loss.
**Nexus has been completely redone.
**All 3 donator zones and most of the donator rank benefits have been added.
**'''Major Update''': New unique items have been added to almost every prod boss and dungeon, as well as some new sources.
***Drop rates have been balanced for UT items to compensate for the new extremely rare unique items available from almost every prod boss.
***Certain bosses and dungeons have been cut, and their unique drops have been added to other drop tables.
****An example of this: Lair of Draconis has been cut to one room with only Ivory Wyvern, and all unique items from the 4 dragons have been added to Ivory.
**All soulbound items are now tradeable.
*April 7th
**New Gas Station Bos
**New UT items
**Raple's Sleepy Time Friend Sprite fixed
*April 22nd
**New Dungeon: Banshee Den, a high level dungeon that holds a new dagger of extreme value.
**New Commands: Every player can use /level20 to instantly level up.
**Realm Change: Gods now spawn, in smaller quantities, in the lower lands instead of only godlands.
**Beta Rings are now added and claimable.
**T8 Rings (amulets) are now in the game, but do not yet have a drop source.
**Several new UTs of high value are now in the game.
**New Rarity Tiers: many custom items that have been added will now have a new rarity to reflect their true value. These are Epic, Legendary, and Primal, with UT being the one right below all 3.
== Planned Content ==
*'''Major Update''': March 31st, planned opening day release.
*'''Major Update''': Complete item overhaul and balancing updates.
**All equippable items will be rebalanced in line with all new items.
*'''Major Update''': Skin overhaul, pricing updates, donation and limited skin additions.
*'''Major Update''': Fixing/adding all chosen prod dungeons.
**Some dungeons may be removed, and their items added into other drop tables.
*Standard Updates
**Fully Functional daily rewards with progressive reward types.
**Fully functional donation ranks and commands.
***Fully functional donation rewards and mystery boxes.
***Fully functional donation zones with discounted items and special items for purchase.
**Special item enchantments and stats, along with new sets that give increased bonuses when fully worn.
***Some enchantments include Vampyrism, Damage Reflection, Healing/Buff Auras, Negative/Offensive Auras, Elemental Affinities, Type-based effects, and more.
**Adding a section to the wiki for items and content native to the server.
**Planning '''Event #1'''.
**Finish Beta Reward table and add ML tokens to drop tables.
**Adding in certain usable items like Extra Character Slots and Extra Vaults.
**Billy Herrington themed skin/items and Van Darkholm themed dungeon.
**Making UT items tradeable.
**Oryx's Castle will be removed, and instead merged with the Wine Cellar along with the Stone Guardians.
***Stone Guardian set items.
**Elder dungeons will be removed, the UT items will be worked into other dungeons and the Gold Gods will be reworked into unique demi-bosses with their own drops.
**Balance potion drop rates in a way so that dungeons are more about loot than maxing.
***Life, Mana, Dex, Vit, and Wis potions will be added to the realm in some way, whether through gods or event bosses.
***Perma-paralyze in Shatters (possibly related to Tome of Purification?).
***Apple of Extreme Maxening does not give a backpack.
***Abyss map has better than intended vision (room rooms are easier to see).
***Some midlands mobs do not behave as intended.
****Metal golems have no behavior.
***Oryx spawns in buyable items while fighting.
***Monstrosity Scarabs do MUCH more damage than intended.
***Cloth bazaar map is bugged.
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